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Not a month goes by, it seems, without Cave launching a new game about piloting a prepubescent girl through nightmarish oceans of neon bullets. If Kairosoft is best known for launching a new simulation every three seconds, Cave might well have the same reputation in the world of bullet-hell shmups. Kingdom Rush doesn't have any particular gimmick - though the special powers that you can call on and the giant bestial boss monsters are pretty cool - but it just does the genre right with a clever mix of tactics, the right difficulty level, and a wonderful comedic twist. Reverse ones, ones with strict paths, and ones where you build the attack route as you go. Ones that are passive, and ones where you leap into battle yourself. Ones set in fantasy kingdoms, and ones in near-future Bahgdad. We feature a lot of tower defence games on our virtual pages. No stone has been left unturned in this conversion. So, Christian Whitehead's remake of this decades-old game is blazingly fast and terrifically responsive.Īnd because fan appeal is Sonic CD's biggest asset, the game rocks both the Japanese and English soundtracks. The sort of super-fanatical follower who would build an entirely new engine to most accurately emulate an old game like Sonic CD. So, why should we care about Sonic CD?īecause Sega turned the game over to a fan. Every few days, a new Golden Axe appears, or Sega grafts an ineffectual virtual D-pad onto some dusty Mega Drive antique. Sega is no stranger to dropping retro games onto iTunes. By mixing a real-time pace with this rigid time-based structure, it keeps keeps everything moving smoothly, but always gives you just enough time to consider the perfect next play. It's all about frantically deploying agent cards (like assassins and soldiers) to the three locations on the board, hoping to score enough points to dominate two of them.īut, a timeline washes over the board to dictate days, and you'll have to wait 12 in-game hours to power-up cards and get into fights. They're either deeply tactical but slow, or fast but a little bit simplistic.Īssassin's Creed Recollection, however, is exciting. Assassin's Creed RecollectionĬard games aren't exactly renowned for being 'exciting'. It even offers touch controls that are more often succesful than not. This spiffy Anniversary Edition brings it all to iOS, almost entirely unchanged and uncensored. Of evading cops, of messing about in ambulances, of dead bodies in boots, and of tabloid headlines. So, for anyone who played Rockstar's lawless crime sim back in 2001, starting up Grand Theft Auto 3 on iPhone or iPad will immediately bring back memories.
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This way, we can zip back through time to the first day we started playing it, and let the nostalgia wash over us. There are few better ways to celebrate a game's anniversary than to simply re-release it - in all its glory and gory - on an up-to-date platform. Grand Theft Auto 3īy Rockstar Games - buy on iPhone and iPad Just exploring this sprawling citadel is an adventure in itself. Infinity Blade's tiny keep is replaced by a monstrous fortress with snaking passageways, criss-crossing corridors, and a mess of secret rooms. The most impressive upgrade, though, is to the castle.
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It has new ways to approach its gesture-based combat, and more opportunities to dress up your tenacious warrior. It's bigger and more feature-complete than its predecessor in just about every measurable way. If there was any suggestion within the industry that Infinity Blade was just some kind of tech demo - a nifty digital curio to reveal the flexibility of Unreal Engine - this sequel should close the case. Infinity Blade IIīy Chair Entertainment - buy on iPhone and iPad To jog your memory, we looked over our reviews and picked out the best-received games from December 2011.Įxpect plenty of swords, hedgehogs, and vehicular manslaughter. December might have been swamped by Christmas, tyrant deaths, and mince pies, but don't forget - a handful of great iPhone and iPad games came out, too. Like it or not, the new year is here.īut, there's still a little time left to look back at the tail end of 2011 and reminisce. All the Christmas decorations have been shoved in the loft, we've already broken at least four of our resolutions, and we're back at work.
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